TÉLÉCHARGER DIRECTX 8.1B GRATUITEMENT

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Nom:directx 8.1b
Format:Fichier D’archive
Système d’exploitation:Windows, Mac, Android, iOS
Licence:Usage Personnel Seulement
Taille:10.78 MBytes



Raymond Chen explained in his book, The Old New Thing, that after DirectX 3 was released, Microsoft began developing versions 4 and 5 at the same time. Version 4 was to be a shorter-term release with small features, whereas version 5 would be a more substantial release. The lack of interest from game developers in the features stated for DirectX 4 resulted in it being shelved, and the corpus of documents that already distinguished the two new versions resulted in Microsoft choosing to not re-use version 4 to describe features intended for version 5.

Put another way, when the above table lists a version as '4. Controversially, the original name for the DirectX project was the "Manhattan Project", a reference to the US nuclear weapons initiative. Alex St. John , creator of the original Microsoft DirectX specification, claims [21] that the connotation with the ultimate outcome of the Manhattan Project the nuclear bombing of Japan is intentional, and that DirectX and its sister project, the Xbox which shares a similar logo , are meant to displace Japanese videogame makers from their dominance of the industry.

Now deprecated in favor of Direct2D , though still in use by a number of games and as a video renderer in media applications. Direct3D D3D : for drawing 3D graphics. DirectPlay : for communication over a local-area or wide-area network. Deprecated after version 8 in deference to Games for Windows Live and Xbox Live DirectSound : for the playback and recording of waveform sounds, deprecated.

DirectMusic : for playback of soundtracks authored in DirectMusic Producer. DirectX Diagnostics DxDiag : a tool for diagnosing and generating reports on components related to DirectX, such as audio, video, and input drivers. DirectX Media Objects : support for streaming objects such as encoders, decoders, and effects.

DirectSetup: for the installation of DirectX components, and the detection of the current DirectX version. DirectX functionality is provided in the form of COM -style objects and interfaces. DLL was also removed and was replaced with dplayx.

Direct3D 9Ex known internally during Windows Vista development as 9. Direct3D Designed around the new driver model in Windows Vista and featuring a number of improvements to rendering capabilities and flexibility, including Shader Model 4. Direct3D It will run on future Windows operating systems as well. Hardware tessellation and Shader Model 5. This helps to keep backwards compatibility with previous versions of DirectX.

Microsoft released the Final Platform Update for Windows Vista on October 27, , which was 5 days after the initial release of Windows 7 launched with Direct3D 11 as a base standard. DirectX It supports WDDM 1. It also features stereoscopic 3D support for gaming and video. Hardware manufacturers have to write these drivers for a particular DirectX version's device driver interface or DDI , and test each individual piece of hardware to make them DirectX compatible.

Some hardware devices have only DirectX compatible drivers in other words, one must install DirectX in order to use that hardware. Early versions of DirectX included an up-to-date library of all of the DirectX compatible drivers currently available. This practice was stopped however, in favor of the web-based Windows Update driver-update system, which allowed users to download only the drivers relevant to their hardware, rather than the entire library.

Prior to DirectX 10, DirectX runtime was designed to be backward compatible with older drivers, meaning that newer versions of the APIs were designed to interoperate with older drivers written against a previous version's DDI. The application programmer had to query the available hardware capabilities using a complex system of "cap bits" each tied to a particular hardware feature.

For example, a game designed for and running on Direct3D 9 with a graphics adapter driver designed for Direct3D 6 would still work, albeit most likely with degraded functionality. Direct3D 11 runtime introduces Direct3D 9, 10, and For Direct3D 9 hardware, there are three different feature levels, grouped by common capabilities of "low", "med" and "high-end" video cards; the runtime directly uses Direct3D 9 DDI provided in all WDDM drivers.

In December , February , April , and August , Microsoft released successive updates to this library, culminating in a beta version called Managed DirectX 2. While Managed DirectX 2. The Managed DirectX 2. It also supports the execution of managed code on the Xbox Developers are expected to redistribute the runtime components along with their games or applications.

NET Framework. NET Framework which is an open source library from Microsoft. Alternatives This section requires expansion. Many of these libraries are cross-platform or have open codebases. There are also alternative implementations that aim to provide the same API, such as the one in Wine. See also.

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System requirements

Raymond Chen explained in his book, The Old New Thing, that after DirectX 3 was released, Microsoft began developing versions 4 and 5 at the same time. Version 4 was to be a shorter-term release with small features, whereas version 5 would be a more substantial release. The lack of interest from game developers in the features stated for DirectX 4 resulted in it being shelved, and the corpus of documents that already distinguished the two new versions resulted in Microsoft choosing to not re-use version 4 to describe features intended for version 5. Put another way, when the above table lists a version as '4. Controversially, the original name for the DirectX project was the "Manhattan Project", a reference to the US nuclear weapons initiative. Alex St. John , creator of the original Microsoft DirectX specification, claims [21] that the connotation with the ultimate outcome of the Manhattan Project the nuclear bombing of Japan is intentional, and that DirectX and its sister project, the Xbox which shares a similar logo , are meant to displace Japanese videogame makers from their dominance of the industry.

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